Rift Pulse Generator
The Rift Pulse Generator is not visible from the interior of the ship; rather, it is an extension off of the Rift Drive Core of flagships capable of carrying the weapon.
What exactly does it do:
The Rift Pulse Generator uses a Krovaedian flagship's drive core to open up an intentionally unstable tear into Rift Space that then quickly collapses, unleashing a devastating, spherical blast of the energy native to that pocket dimension. Krovaedian ships are naturally shielded from this blast as a prerequisite for their FTL systems to work, but other ships caught in the blast experience widespread system shutdown, similar in effect to being hit with an EMP blast, which will shut down a small fleet of enemy ships for a limited period of time.
The Rift Pulse Generator is always attached to a flagship-class vessel, typically super-dreadnoughts or things of comparable size, and thus have no inherent capabilities of their own, and instead act to augment the capabilities of those ships bearing them and, by extension, the Krovaedian fleet. Theoretically, it has an infinite range as the energy emitted, like all energy, can travel easily through the vacuum of space, but the energy is dispersed as it interacts with more and more objects; therefore, its range limitation is not to be measured in range, but in vessels affected.
The Rift Pulse Generator is only useful as a defensive weapon, because its use prevents Krovaedian ships from engaging any of their weapons systems, lest they compromise the shielding around their own systems and thus fall prey to their own device. Therefore, it is largely used as an emergency measure to allow a suddenly outnumbered or outmaneuvered Krovaedian fleet to regroup, reinforce, or retreat. The effect is temporary, and is useful for providing a window for the fleet to escape a bad situation, but beyond that its uses are limited.
How many Slots do YOU think it takes up?: 1